Dette er antatt (morro er det uansett) til å være reelle vedlikeholdsklager fra US Air Force piloter, samt tilbakemeldingen fra vedlikeholdscrewet:
Problem: "Left inside main tire almost needs replacement." Solution: "Almost replaced left inside main tire." Problem: "Test flight OK, except autoland very rough." Solution: "Autoland not installed on this aircraft." Problem #1: "#2 Propeller seeping prop fluid." Solution #1: "#2 Propeller seepage normal." Problem #2: "#1, #3, and #4 propellers lack normal seepage." Problem: "The autopilot doesn't." Signed off: "IT DOES NOW." Problem: "Something loose in cockpit." Solution: "Something tightened in cockpit." Problem: "Evidence of hydraulic leak on right main landing gear." Solution: "Evidence removed." Problem: "DME volume unbelievably loud." Solution: "Volume set to more believable level." Problem: "Dead bugs on windshield." Solution: "Live bugs on order." Problem: "Autopilot in altitude hold mode produces a 200 fpm descent." Solution: "Cannot reproduce problem on ground." Problem: "IFF inoperative." Solution: "IFF always inoperative in OFF mode." Problem: "Friction locks cause throttle levers to stick." Solution: "That's what they're there for." Problem: "Number three engine missing." Solution: "Engine found on right wing after brief search."
Postet under: Lek & Moro
Her er et utdrag av feilmeldinger fra Apple’s MPW kompilator:
- “String literal too long (I let you have 512 characters, that’s 3 more than ANSI said I should)”
- “…And the lord said, `lo, there shall only be case or default labels inside a switch statement'”
- “a typedef name was a complete surprise to me at this point in your program”
- “`Volatile’ and `Register’ are not miscible”
- “This struct already has a perfectly good definition”
- “Only one parameter per register please “
- “type in (cast) must be scalar; ANSI 3.3.4; page 39, lines 10-11 (I know you don’t care, I’m just trying to annoy you)”
- “This array has no size, and that’s bad”
- “Huh ?”
- “can’t go mucking with a `void *'”
- “we already did this function”
- “The target of this goto is a label in a block that has an automatic variable with an initializer”
- “This label is the target of a goto from outside of the block containing this label AND this block has an automatic variable with an initializer AND your window wasn’t wide enough to read this whole error message”
- “Call me paranoid but finding `/*’ inside this comment makes me suspicious”
- “This function has an explicit return type and deserves a return value”
- “You are comparing two structures that have holes in them”
- “Too many errors on one line (make fewer)”
- “Symbol table full – fatal heap error; please go buy a RAM upgrade from your local Apple dealer”
- “Trailing comma not permitted in enum definition. (This time I’m letting you off with a warning)”
Postet under: Data - Lek & Moro
Kom over noen artige bilder av kaker med forskjellige Apple-motiver. Hadde vært kos å fått noe sånn servert på en eller annen bursdag :-)
Postet under: Data - Lek & Moro
Finnes mye morsomt i kildekoder og manualer. Her er et lite utdrag med de jeg synes er gode.
// Since this file is loaded on every page, and since // I want the following function on every page, I'm going to // cheat and include it here even though it has nothing to // do with the other things in this file. // If you don't like it, bite me! |
Historiene skal ha det til at følgende er hentet fra en gammel IBM-manual
* Single bit errors are detected and corrected
* Double bit errors are detected
* Undetected errors are ignored
Før en ganske komplisert, og fullstendig ukommentert kode:
// Abandon all hope, ye who enter here. |
The library routine names in the Playstation apparently were translated phonetically from Japanese to English. So it had documentation referring to a “clit index” instead of a CLUT index (Color LookUp Table index).
Postet under: Data - Lek & Moro
I dag kom jeg over et spill som jeg har blitt helt hektet på. Så simpelt, men allikavel helt forferdelig genialt!
Spillet heter Plants vs Zombies, er laget av PopCap, og finnes både til PC og Mac. Det koster noen slanter, rettere sagt 135 kroner, men er helt og holdent verdt hver øre!
Gameplayen minner endel om TD (Tower Defense) spill, som de aller, alle fleste har spilt i en eller annen form. Målet er altså å hinde zombiene å komme fra den ene siden av skjermen, til den andre, og det eneste hjelpemiddelet du har er planter (!) i forskjellige varianter og størrelser. Det enkleste er bare å titte på vidoen under, så vedder jeg på at du også får lyst å prøve!
Direktelink til prøveversjon for Windows
Direktelink til prøveversjon for Mac OS X
Postet under: Lek & Moro